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They are billions mods
They are billions mods











they are billions mods

points Professional Soldier = +1 Soldierįor 380 research points you get one additional Ranger, one Sniper, and two Soldiers at the start of every mission. points Military Training = +1 Soldier +20% Defensive BarriersĠ8. The tech slots also lead to technological dead ends, purchasing it does not lead to new or better technologies.ġ0. Tech Slots that are useful in first five minutes but diminish in value later in the mission. When swarms go from numbering a few dozen to a few hundred, I would rather have better fortifications. An extra ranger or soldier does not compare to having access to new building or unit types. I would caution against purchasing these tech slots as they are of diminishing value at higher levels. Mercenaries I and Mercenaries II will make the first five minutes of a mission much easier. You will have an easier time getting resources (wood, stone, and oil) at the start of a mission. An extra ranger, soldier, or sniper can allow greater map control. For a small amount of research points you can purchase technology that provides you with additional starting units. The first technologies available to you look excellent on paper.













They are billions mods